Shadows over Camelot


A cooperative boardgame with a malevolent twist!

By Serge Laget & Bruno Cathala

For 3 - 7 players

Page 1

In the coming weeks, we will take you on a journey full of wonder.

From rough sketches...


picture courtesy of Erik Arneson,


to full color illustrations and final art,

Page 2

From prototype to completed game and beyond,
we invite you on a Quest of grandiose proportion in the land of Shadows...

giant board

Giant version - courtesy of Team Toulouse

All images, concept sketches and pictures property of Days of Wonder 2005 unless indicated otherwise. Do not copy without authorization. Special thanks to the Authors, Julien Delval, Team Toulouse, the play-testers and everyone at Days of Wonder for their contributions above and beyond the call of duty. Full color 3D models are for illustration purposes only, and not part of the final game.

Page 3

An unladen swallow flies across the skies of Brittany...

Mist of Avallon sketch
Mist of Avallon card

Page 4

The forces of evil are gathering
around Camelot.

Black Knight sketch
Black Knight card

The Black Knight was sighted
atop a desolate ridge...

Page 5

A scheming Morgan plots her revenge...


Page 6

Saxons sketch

Saxon troops are on the move;

and acres of timber are being felled

for the Siege Engines...

Page 7


And yet Lancelot has all but vanished,

Excalibur is still to be recovered,

and the Holy Grail remains just a legend.

Page 8

These are troubling times indeed...

Troubling times

Page 9

Will you, young Squire, come forth
and pledge allegiance to your fellow
Knights at the Round Table?

Allegiance sketch
Allegiance final

Is your heart pure of intent
and ready to sacrifice
for the good of all?

Page 10

Or will the dark promise of power seduce you into treason?


Page 11

Shadows over Camelot
is a very unique game.


It offers to take you on a journey of a very different kind: you and your fellow players, as Knights of the Round Table, will collaborate to try and jointly defeat the game itself, rather than each other!

At first glance, this task will seem simple enough. After all, shouldn't a band of young and noble Knights - alert of foot and sound of mind - easily defeat a game that plays itself?

Alas your quest will likely be further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment?

To be continued...